Queer creatures move around the silent sea bottom, pushed along by ocean currents. Before our eyes, we see razor-sharp finned shredder fish swimming by, robot submarines sucking up waste and several starfish grabbing plastic with their arms. Their colours catch every hue of the rainbow, shapes encircling all fantasies. At first sight, we seem to dive into an alien ecosystem, maybe only some deepest-sea expeditions had the chance to watch such original, yet never that valuable, creatures. We see unique contraptions coming alive towards the goal of cleaning up the oceans.

Where do these original contraptions come from? The works of the children’s creativity, made with glue, coloured paper, pencils and scissors, turn into animated creations that become alive digitally. We are in the interactive space called A sea of creativity, consisting of a digital installation that allows the youngest to explore creativity beyond the tangible world and adds movement to their works in the virtual environment of the sea bottom.

A new Museum’s exhibition allows us to integrate creativity with digital technology as a tool to drive emotions: a value to be added to the digital art value focusing on the interconnection between creations, goals and persons, an innovation we should rely on to improve the visitors’ experience.
It’s almost impossible not to have emotions before a painting, a sculpture or a bizarre architecture, just for appreciating the work we have before our eyes or for acknowledging the result of our skills in the product. When art meets digital technology, the latter turns into an opportunity to change the inanimate into animate, wonder into a sensational explosion.
A sea of creativity becomes a path in which technology is no longer just support for creativity: technology is part of the artistic process.
Technological gadgets of this transformation are scanners, video cameras and projectors, which add up to a software application designed to isolate and process the work on a virtual background.
Digital art in this installation reaches a social value by becoming a participated art, with the sharing of cooperation goals: the little artists not only take part in the making of a work of art, but also ponder on sustainable missions, invent and experiment together looking for a solution to sea pollution.

The new installation in the Explora Museum is not the only one to boast technological additions as examples of digital art: among the many exhibits, Explora18 was launched in May 2020 with Explora la Luce (Explora light), an interactive early childhood play-based activity that includes five new exhibits – Wow, Ombre Colorate, Con Le Mani!, Urla! and I colori della Natura (Wow, Coloured Shadows, With your hands, Shout! and Colours of Nature) – dedicated to colour theory and light physics integrating interactive technological systems with an easy-to-understand sensory and perceptual experience and allows to gain a deeper insight into the light and colour behaviours.

Explora had the opportunity to collaborate with Filippo Gualazzi, a young and talented digital artist, who was interviewed for the AAA project: “The exhibit consists of a video camera that takes in the object and makes a scan, scattered lighting to create an adequate setting for background elimination and a computer to process data and video output both the aquarium and the touch screen. The children’s creation will be placed in the lighted space and will be scanned and will have the background removed by using the touch screen. You can go back and change the position of the creation. You can press a key and send it directly to the large wall monitor where it will swim with other ocean-cleaning creatures”.